Self-help · Book club
Refactoring UI book club questions
Here are 11 book club questions for Refactoring UI by Adam Wathan and Steve Schoger, ordered to open easily and end somewhere worth arguing about. Copy them, print them, or bring them up one at a time.
Refactoring UI is a self-published book by Adam Wathan and Steve Schoger, both of whom built their audiences through Twitter by posting before-and-after UI redesigns.
Adam Wathan and Steve Schoger · 2018 · 3h 0m
Full summary and key takeaways →The 11 questions
- 1.
Wathan and Schoger built their audience through Twitter before writing the book. Does that origin — solving problems publicly in before-and-after format — affect how you trust or use the content?
- 2.
They consistently argue for reducing rather than adding when interfaces feel wrong. Is that instinct natural to you, or do you default to adding more?
- 3.
The hierarchy argument — that most problems are really priority problems — applies beyond UI. Where else in communication or presentation do you see the same issue?
- 4.
The book is pitched at developers who design their own interfaces. Is it appropriate for trained designers? What would a designer find useful versus obvious?
- 5.
They recommend starting in grayscale to force hierarchy from form rather than color. Have you tried this? Does the constraint help?
- 6.
The book covers product UI almost exclusively — dashboards, forms, cards. How well do the principles transfer to editorial, brand, or marketing design?
- 7.
Most design books are heavy on theory; this one is deliberately light on it. Do you prefer to understand why rules exist, or is demonstrated practice enough?
- 8.
The self-published, web-only format means the book will eventually go out of print or behind a paywall. Does how a book is distributed affect how seriously you take its ideas?
- 9.
They give very specific numerical guidance in places — whitespace multiples, color opacity percentages. Do you find that level of specificity helpful or constraining?
- 10.
The book is essentially a collection of heuristics rather than a design system. What are the limits of heuristics as a design education?
- 11.
What is one thing you've tried to build or design recently where one of their principles would have directly helped?
How to run the discussion
- Pick six to eight, not all of them. An hour of real discussion covers fewer questions than anyone expects, and racing the list is what makes a book club feel like homework.
- Open with what people noticed, not what they concluded. Asking for a verdict first hardens opinions before anyone has heard each other.
- Let the disagreement run. The questions below that split a room are the ones worth the time; the ones everyone answers the same way can be skipped.
- Ask the quiet person a specific question. A direct, narrow question is far easier to answer than an open invitation to contribute.
Themes worth steering toward
If the conversation stalls, these are the threads that usually restart it.
Common questions
What are good book club questions for Refactoring UI?
Here are 11 book club questions for Refactoring UI by Adam Wathan and Steve Schoger, ordered to open easily and end somewhere worth arguing about. The strongest openers ask what each reader noticed rather than what they concluded, and the discussion usually turns on ui design, visual hierarchy, design decisions.
How long should a book club discussion of Refactoring UI last?
Most groups run 60 to 90 minutes of actual discussion. That is roughly six to eight questions, not all of them, so pick the ones that suit your group rather than working down the list in order.
What are the main themes in Refactoring UI?
UI design, Visual hierarchy, Design decisions, Craft, Developer design. Those are the threads most likely to divide a room, which makes them the useful places to steer a discussion that has gone quiet.
Picking the next one? See books like Refactoring UI or questions for other book club picks.