Play Anything by Ian Bogost
Play Anything by Ian Bogost

Philosophy · 2016

Play Anything review

by Ian Bogost

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The verdict

Play Anything is Ian Bogost's argument that play is not something we bring to enjoyable activities — it's something we do with things, including tedious and unpleasant things, by paying them closer attention.

Best for people willing to slow down and think. Reading time: 3h 45m.

Play Anything by Ian Bogost
Play Anything by Ian Bogost

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What it argues

Play Anything is Ian Bogost's argument that play is not something we bring to enjoyable activities — it's something we do with things, including tedious and unpleasant things, by paying them closer attention. Bogost is a game designer and media theorist at Georgia Tech, and his starting point is a challenge to the intuitive view that fun comes from freedom or personal satisfaction. Fun, he argues, is a byproduct of engaging closely with constraints, not escaping them.

The book's central term is "irony" in a philosophical rather than literary sense. Bogost means the gap between what we expect from the world and what we actually encounter — the ways things resist us and fail to match our demands. Most people experience this gap as frustration. Play, in Bogost's account, is the deliberate decision to explore that gap rather than close it: to be interested in the thing on its own terms rather than annoyed that it isn't what you wanted.

What it gets right

  1. 1.

    Play is not something we bring to enjoyable activities — it's a mode of attention we can direct at almost anything, including tedious or ordinary things.

  2. 2.

    Fun is a byproduct of engaging with constraints, not escaping them. The game of golf is interesting because of the rules, not despite them.

  3. 3.

    Bogost's 'irony' is the gap between what we expect from the world and what we encounter. Play is the decision to explore that gap rather than be frustrated by it.

What it covers

Who wrote it

Ian Bogost is a game designer, philosopher, and media theorist who has taught at Georgia Tech and Washington University in St. Louis. He is the author of more than a dozen books including Persuasive Games, Alien Phenomenology, and How to Do Things with Videogames. His work spans game studies, philosophy of technology, and media criticism. Play Anything extends his philosophical interests into daily life and popular culture. He has written for The Atlantic, where he has been a contributing editor, and his games and interactive work have been exhibited widely.

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